Posts

Meistrite Linn, Phoenix Rising, Viskasteel, and West

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My current map expansion plans are to reasonably fill in what I consider the central area of the world map before moving on to map the outer cities. The central area being from -10k, -10k to 10k, 10k. I'm going to have at least one route through every 1000 x 1000 block of my map. For now, that means I'm going to be mapping on the western side of the map for a while. On my most recent trips, I mapped the area between Meistrite Linn, Phoenix Rising, Viskasteel, and the area west of Viskasteel. Here are those trips.  Now for the complete map, both with and without the rangefinder. Click on the image to open. Then right click to open to a new tab for the full image.

Filling in the Map -Trips 69 - 77

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 These trips were focused more in filling in certain details of the map as opposed to extending its area. I explored the area between Haven and Kedusriver. I also mapped more of the region between Haven, Hanamura, Odonhull, and my tree farm.   I mapped a road leading to my Canal House project and around the sea it is located on. Finally, I mapped to the north of Gernika.  The complete map so far, both with and without the rangefinder circles.  

Efficient Mining in Luanti

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I'm writing this to explain how I mine efficiently, and also because I don't see much talk about this method. By "efficient mining" I mean a pattern of mining that results in the most ore extraction in a given volume of rock with as little removal of rock as practicable. In other words, what is the minimum amount of rock that can be removed to gain access to all of the ores? Below is a grid view from the side that shows a pattern of mining that accomplishes the task of exposing all blocks in a given area. The view is from the side looking into the tunnels. The tunnels are 1x2 and can be of any length. They are spaced every fourth block horizontally.  Every two blocks down vertically, the tunnels are offset horizontally by two blocks. This pattern can go on indefinitely in all directions. As long as it is maintained it will expose every block for mining without stripping out all of the rock. Besides minimizing my cobble stocks, I also like using it because it leaves be...

The Great Voyage - Trips 67-68, and the Wandertag Rangefinder

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 Sailing is perhaps my favorite form of travel in Your Land. So in my travels I have had a keen eye on what is the biggest sea. The biggest found by far connects Greenborough, Citadelle, Tenebris, Kedusriver, and Monsabor. From North to South it spans more than 6 km.  So, I decided to take a journey down its length starting in Greenborough. At this time I was also experimenting with recording video as a way to map without having to take screenshots. It's been an enjoyable method because I get to focus more on enjoying the game while mapping. Wandertag Rangefinder I've been enjoying the Wandertag destinations. It's fun to get a compass from Amanda and with no other information go track the location down. One of the challenges is in figuring out which is the nearest major city to travel to in order to cut down on the travel time. My map has been helpful in figuring it out, but I've found there is a problem with estimating the ranges. When the destination is close to one o...

Trips 61-66 - Expanding the Map

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 On these trips I've turned towards expanding the map. I'm trying to get all the cities within the area of approximately -10k, 10k and 10k, -10k done before considering whether I explore out more the spaces within that area or map the outlying cities. On trip 61, I added Eisdorf and Sacrementum. For trips 62-65, I expanded the Southwest area of the map adding Gernika, Sandtown, and Cold Drake. Lastly for now, I explored to East to Rose Meadows from Monsabor. So now the complete 11th edition of my map. As always, after you click on the image you can right click open in a new tab to view the original full size image.

Trips 56-60 and Third Canal

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Greetings! It's taken a bit for me to get to posting this update, but here it is. For trips 56 through 60 I first explored more of the lands East of Haven before taken my attention southward again. First, I continued my exploration of the sea West of Monsabor. I wanted to clearly establish how that sea connected up with the sea of Tenebris, Citadelle, and Greenborough. So I explored its western edge by land and by sea. Then I explored the southern edge of Puerto del Sol's sea by land. I also put a major island within that sea on the map. Further, someone has been expanding the road system southwest of Rheinprovinz. That is something for me to monitor and to update my map as I'm able to. Finally, I created my third canal. This one links Puerto del Sol and Alcotown's seas. It may look like a modest distance on the map, but digging this canal required moving a lot of dirt, chalk, and stone. Now for the complete current map. Click on the image to enlarge. Right-click and op...